loader-front-img
loader-img

Kommigraphics always works
closely with you at every step of a
well structured procedure of brand
design, so that your views are.

Spatial computing isn’t just this year’s trend; it’s the defining medium of the next decade. We set out to uncover what truly sets it apart.

The Project

Spatial computing has been part of our work for years, but the release of Apple Vision Pro sparked a new level of excitement. So we conducted a series of experiments with the market’s top headsets—Apple Vision Pro and Meta Quest 3—to push the boundaries and discover the latest experiences this technology can offer.

Player 2 avatar in a space pod surrounded by voxels

Riders | Connected Co-Presence

In Riders, we set out to explore new and unexpected multiplayer experiences enabled by immersive technology. By embracing principles of co-creation, asymmetric gameplay, and dynamic shifts in scale and perspective, we crafted a unique two-player experience: a life-sized Creator builds a floating voxel track while a miniature Rider embarks on a thrilling journey in a tiny space pod. The current tech has some limitations but we leaned into finding new creative possibilities by observing and tapping into new user behaviours. This enabled us to find a fresh way to connect players and enhance their shared experience.

Reality Smashers | Make it Fun

Reality Smashers began with a playful idea: what if, for once, we could break the age-old rule of ‘no ball games indoors’ and turn it into a game where the goal is to wreck the place? So, we did just that. We transformed players’ rooms into voxelized environments and let them smash through reality by firing bouncing, exploding, and duplicating balls that destroyed the voxels, revealing a virtual world beyond their physical space. By bending the rules of physics and carefully balancing creativity with technical constraints, we crafted a rewarding and adaptable spatial experience that keeps playfulness at its core.

Voxel space being destroyed by a virtual ball

Strings | Contextual Environments

With Strings, we wanted to explore new sensory experiences made possible by integrating physical and virtual environments–through contextual awareness. Our starting point? Spatial audio. Instead of the usual audiovisual approach, we had players stretch musical strings across surfaces in their space, then strum, pull, and pluck them to produce synthesized notes and visual waves that change based on the strings’ positions in the room. While the result is a unique form of ‘music,’ refining it further could make it even more pleasing to the ear.

A group of multi-coloured virtual string intersecting with a ground plane

My Role
Creative Director

This internal initiative was a collaborative effort amongst brilliant minds. I co-directed the suite of projects alongside Rafa Pavon, working closely with Unit9’s team of creatives, techs, and producers. Together, we ideated, workshopped, prototyped, and iterated rapidly. I helped oversee and guide the entire process—from initial concept and workshops through to refining the builds and creating social content to showcase our work.

Credits

Unit9

Mixed reality cube
Mixed reality bubble spawning above hands
Mixed reality bubble floating