loader-front-img
loader-img

Kommigraphics always works
closely with you at every step of a
well structured procedure of brand
design, so that your views are.

To promote the launch of Stranger Things season 4, we teamed up with Netflix and Domino’s to bring fans back to the where is all began: Hawkins Lab.

The Project

Domino’s have a legacy of playful innovation. Netflix had season 4 of Stranger Things to promote. The resulting partnership birthed a dream brief that asked one not-so-simple question: what if we could order pizza using nothing but our mind? In close collaboration with WorkInProgress, Domino’s, and Netflix, we designed, built and launched a mobile application that did just that. Well, kind of.

 

We immersed players inside a Hawkins Lab observation room where they got a taste of Eleven’s origins as the test subjects in a rogue MindOrdering experiment. Players learned how to harness their telekinetic abilities, triggered through facial-gesture recognised controls, before using their newfound abilities to explore their environment, and, eventually, order a real life pizza. The experience was packed with fun fan-centric easter eggs, and also offered the option to play for fun, which saw the players pizza delivered to the Upside Down.

 

The app also featured a screen-reader compatible version for accessibility, so everyone could experience the power of telekinesis.

Awards

Webby Awards x2

FWA

Clio Award

U9 Best in Craft

My Role
Creative Director

As the Creative Director for production, I took ownership of this project from green-light, until the very end. We reimagined the initial pitch to create an even more fun and exploratory experience that rose to the challenge of immersing players in the world, with minimal touch-input. Since this project had many moving parts, I played a very hands-on role overseeing all things creative; from jam sessions over the wires, pixel pushing in the hi-fi’s and feeding back on one of the 100+ spacial audio assets, to collaborating with our talented 3D Art Director and problem solving with our tech team. It was a truly a team effort, but my role put me at the center of the collaboration.

Credits

Unit9

WorkInProgress

Domino’s

Netflix

MindOrdering logo, Domino's logo and Netflix: Stranger Things logos.
Outlined pizza box with a loading counter in a 1980 monitor UI style.
Landing screen featuring a spinning Domino's pizza box, styled to look like 1980s computer UI.
A 1980s style computer monitor with "welcome to the experience" text positioned in front of a mirror in a lab environment.
A player telekinetically picking up a magic 8 ball.
A stack of classified Hawkins National Laboratory papers with messaging about different ways to play the MindOrdering experience.
Hawkins National Laboratory observation room scene featuring a variety of props including a 1980s Domino's pizza box, 20 sided die, 1980s Coke can, 1980s computer monitor and a folder of papers on a metal desk.
1980s-style walkie talkie in lab environment.
A cassette tape cover with hand written text denoting menu options for the experience.

A black void scene like the ones from Stranger Things, featuring an old floral decorated family couch, a static 1980s tv set and domino's scattered on a water like surface.
Old school couch in the Stranger Things void environment, with elaborate floral pattern featuring the hidden Domino's Noid character.
1980's style computer monitor displaying a Domino's pizza tracker.

Laboratory scene, in the Upside Down featuring dark vines covering all the surfaces.

20-sided die rolled to number 11.
Upside down version of the lab with a demogorgan leering in the shadows in the corner.
A Stranger Things demogorgan on the desk right in front of the player about to attack.